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WorkInteraction design

Childhood Lessons

A choose-your-own-adventure game prototyped in Figma.

Illustration of koi circling between lotus flowers
Year
2022
Context
Stanford class project
Tools
Figma

The brief, called “vending machine”, asked for an experience in which every choice produces a new outcome. I built it as a branching prototype in Figma.

Prototype

Overview of the Figma frames and branching paths
Prototype flow

Video

Stanford University Figma project: Vending Machine